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Greetings! You have been served SECRET INFORMATION in regards to ADVENTURE TIME

These are the rules of ADVENTURE TIME.

Everyone gets a turn overseeing an ADVENTURE TIME of their choosing, date, and time. These turns shall ROTATE, not unlike the movements of PLANET EARTH.

An ADVENTURE TIME may be selected on ANY basis including cultural significance, novelty of location, strangeness of movement, peculiar sounds, powerful and frightening machinery, curious food and/or drink, nature's beauty and wonder, peculiar culture, or strange textures.

Familiar activities that bring comfort are also a form of ADVENTURE. The only requirement is that the overseer ENJOYS the ADVENTURE and SHARES it with others.

The ADVENTURE should be noted on a calendar invite sent to all, with its approximate start and end time, sent a few days in advance and noted mysteriously as ADVENTURE TIME, with no extra information.

One day before said ADVENTURE, the calendar shall be UPDATED with the location of the ADVENTURE so that arrangements can be made, baggage packed, and farewells to past lives sent. ALL should make every EFFORT to support, attend, and enjoy ADVENTURE TIME without judgment or favor.

The overseer can make ADVENTURE arrangements SECRETLY, using a variety of mysterious communications and notations. The overseer can also make a REQUEST for the assistance of others. This type of REQUEST is encouraged to be in the form of a RIDDLE, but can also be shared in a NORMAL HUMAN LANGUAGE if the challenge of the riddle is too DIFFICULT.

While the ADVENTURE can be ANYTHING THAT HUMANS DO, HAVE DONE, or COULD DO, it should be noted that our DANGEROUS HOUND can not spend more than three hours ALONE, and requires regular EXERCISE to EXORCIZE her own MYSTERY, entertain ADVENTURE, and expel demons.

There is no BOSS of ADVENTURE TIME except the overseer of the ADVENTURE. Rules are subject to update by CONSENSUS.